What you can accurately say
Aster Reach is a persistent sci-fi world in development at FlashMath. It is not released, not in beta, and has no announced date.
In one line. A persistent sci-fi world in development at FlashMath. Six societies, one shared planet, and a frontier that has started answering again.
In a paragraph. Aster Reach is a persistent world where players pilot a ship, contribute through maths they actually do, and build with a crew on one shared planet. Six starting societies offer different reasons to build it — protection, connection, industry, freedom, order and discovery — and a seventh, the Obsidian Directorate, can only be earned. The world, its factions, their flagships and its opening campaigns are a complete creative direction; the game itself is in development.
What is finished. Names, written world, faction identities, seven capital-ship dossiers, world lore and four campaigns, with 17 pieces of key art and a full vector identity.
What is not. The persistent world is a prototype. The first-time journey is a prototype. Nothing here is a shipping product, and no capacity, player-count or launch claim should be attributed to it.
Brand kit
28 vector files: the endorsed lockup, the primary mark, horizontal lockup, wordmark, emblem and app icon, in dark, light, white and black.
Using the marks
Use the endorsed lockup in external marketing. Keep the backgrounds transparent, preserve the aspect ratio, and leave clear space of at least the central sun’s radius. Do not rotate the emblem, stretch the letters, or place the mark over busy artwork without enough contrast.
Contact
Press enquiries go through FlashMath.